kivy: use TextInput to workaround Label texture size issue
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@@ -66,10 +66,6 @@ Builder.load_string('''
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#auto_dismiss: False
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size_hint: None, None
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canvas.before:
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Color:
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rgba: 0, 0, 0, .9
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Rectangle:
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size: Window.size
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Color:
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rgba: .239, .588, .882, 1
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Rectangle:
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@@ -192,12 +188,13 @@ Builder.load_string('''
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size_hint: 1, 1
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ScrollView:
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size_hint: 1, 1
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Label:
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TextInput:
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color: root.text_color
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size_hint: 1, None
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text_size: self.width, None
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height: self.texture_size[1]
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height: self.minimum_height
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text: root.message
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disabled: True
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<WizardEmailDialog>
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Label:
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