follow-up: 59e9337be0
For some reason, without this change, the first build works but subsequent builds fail.
Not sure what the cause is. This is why Travis builds work.
229 lines
6.8 KiB
INI
229 lines
6.8 KiB
INI
[app]
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# (str) Title of your application
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title = Electrum
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# (str) Package name
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package.name = Electrum
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# (str) Package domain (needed for android/ios packaging)
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package.domain = org.electrum
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# (str) Source code where the main.py live
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source.dir = .
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# (list) Source files to include (let empty to include all the files)
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source.include_exts = py,png,jpg,kv,atlas,ttf,txt,gif,pem,mo,vs,fs,json,csv
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# (list) Source files to exclude (let empty to not exclude anything)
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source.exclude_exts = spec
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# (list) List of directory to exclude (let empty to not exclude anything)
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source.exclude_dirs = bin, build, dist, contrib,
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electrum/tests,
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electrum/gui/qt,
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electrum/gui/kivy/theming/light,
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packages/qdarkstyle,
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packages/qtpy
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# (list) List of exclusions using pattern matching
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source.exclude_patterns = Makefile,setup*
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# (str) Application versioning (method 1)
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version.regex = APK_VERSION = '(.*)'
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version.filename = %(source.dir)s/electrum/version.py
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# (str) Application versioning (method 2)
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#version = 1.9.8
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# (list) Application requirements
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requirements =
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# note: re python3.8, see #6147
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hostpython3==3.7.9,
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python3==3.7.9,
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android,
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openssl,
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plyer,
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# kivy 1.11.1
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kivy==39c17457bae91baf8fe710dc989791e45879f136,
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libffi,
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libsecp256k1,
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cryptography
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# (str) Presplash of the application
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#presplash.filename = %(source.dir)s/gui/kivy/theming/splash.png
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presplash.filename = %(source.dir)s/electrum/gui/icons/electrum_presplash.png
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# (str) Icon of the application
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icon.filename = %(source.dir)s/electrum/gui/icons/electrum_launcher.png
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# (str) Supported orientation (one of landscape, portrait or all)
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orientation = portrait
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = False
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#
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# Android specific
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#
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# (list) Permissions
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android.permissions = INTERNET, CAMERA, WRITE_EXTERNAL_STORAGE
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# (int) Android API to use (targetSdkVersion AND compileSdkVersion)
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# note: when changing, Dockerfile also needs to be changed to install corresponding build tools
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android.api = 29
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# (int) Minimum API required. You will need to set the android.ndk_api to be as low as this value.
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android.minapi = 21
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# (str) Android NDK version to use
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android.ndk = 19c
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# (int) Android NDK API to use (optional). This is the minimum API your app will support.
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android.ndk_api = 21
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# (bool) Use --private data storage (True) or --dir public storage (False)
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android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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android.ndk_path = /opt/android/android-ndk
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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android.sdk_path = /opt/android/android-sdk
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# (str) ANT directory (if empty, it will be automatically downloaded.)
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android.ant_path = /opt/android/apache-ant
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.renpy.android.PythonActivity
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# (list) List of Java .jar files to add to the libs so that pyjnius can access
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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#android.add_jars = lib/android/zbar.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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android.add_src = electrum/gui/kivy/data/java-classes/
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android.gradle_dependencies = me.dm7.barcodescanner:zxing:1.9.8
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android.add_activities = org.electrum.qr.SimpleScannerActivity
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# (str) python-for-android branch to use, if not master, useful to try
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# not yet merged features.
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#android.branch = master
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
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#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
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# (str) XML file to include as an intent filters in <activity> tag
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android.manifest.intent_filters = contrib/android/bitcoin_intent.xml
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# (str) launchMode to set for the main activity
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android.manifest.launch_mode = singleTask
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# (list) Android additionnal libraries to copy into libs/armeabi
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#android.add_libs_armeabi = lib/android/*.so
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# (bool) Indicate whether the screen should stay on
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# Don't forget to add the WAKE_LOCK permission if you set this to True
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#android.wakelock = False
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# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
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# note: can be overwritten by APP_ANDROID_ARCH env var
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android.arch = armeabi-v7a
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# (list) Android application meta-data to set (key=value format)
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#android.meta_data =
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# (list) Android library project to add (will be added in the
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# project.properties automatically.)
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#android.library_references =
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android.whitelist = lib-dynload/_csv.so
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#
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# Python for android (p4a) specific
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#
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
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p4a.source_dir = /opt/python-for-android
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# (str) The directory in which python-for-android should look for your own build recipes (if any)
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#p4a.local_recipes =
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# (str) Filename to the hook for p4a
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#p4a.hook =
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# (str) Bootstrap to use for android builds
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# p4a.bootstrap = sdl2
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# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
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#p4a.port =
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#
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# iOS specific
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#
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# (str) Name of the certificate to use for signing the debug version
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# Get a list of available identities: buildozer ios list_identities
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#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
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# (str) Name of the certificate to use for signing the release version
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#ios.codesign.release = %(ios.codesign.debug)s
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[buildozer]
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
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log_level = 1
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# -----------------------------------------------------------------------------
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# List as sections
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#
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# You can define all the "list" as [section:key].
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# Each line will be considered as a option to the list.
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# Let's take [app] / source.exclude_patterns.
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# Instead of doing:
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#
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# [app]
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# source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
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#
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# This can be translated into:
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#
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# [app:source.exclude_patterns]
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# license
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# data/audio/*.wav
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# data/images/original/*
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#
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# -----------------------------------------------------------------------------
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# Profiles
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#
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# You can extend section / key with a profile
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# For example, you want to deploy a demo version of your application without
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# HD content. You could first change the title to add "(demo)" in the name
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# and extend the excluded directories to remove the HD content.
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#
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# [app@demo]
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# title = My Application (demo)
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#
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# [app:source.exclude_patterns@demo]
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# images/hd/*
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#
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# Then, invoke the command line with the "demo" profile:
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#
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# buildozer --profile demo android debug
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