reorganize files and bring code inline with current master
Conflicts: lib/simple_config.py
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190
gui/kivy/uix/dialogs/__init__.py
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190
gui/kivy/uix/dialogs/__init__.py
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from kivy.app import App
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from kivy.clock import Clock
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from kivy.factory import Factory
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from kivy.properties import NumericProperty, StringProperty, BooleanProperty
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from kivy.core.window import Window
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from electrum.i18n import _
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class AnimatedPopup(Factory.Popup):
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''' An Animated Popup that animates in and out.
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'''
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anim_duration = NumericProperty(.25)
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'''Duration of animation to be used
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'''
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__events__ = ['on_activate', 'on_deactivate']
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def on_activate(self):
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'''Base function to be overridden on inherited classes.
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Called when the popup is done animating.
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'''
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pass
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def on_deactivate(self):
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'''Base function to be overridden on inherited classes.
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Called when the popup is done animating.
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'''
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pass
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def open(self):
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'''Do the initialization of incoming animation here.
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Override to set your custom animation.
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'''
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def on_complete(*l):
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self.dispatch('on_activate')
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self.opacity = 0
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super(AnimatedPopup, self).open()
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anim = Factory.Animation(opacity=1, d=self.anim_duration)
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anim.bind(on_complete=on_complete)
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anim.start(self)
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def dismiss(self):
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'''Do the initialization of incoming animation here.
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Override to set your custom animation.
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'''
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def on_complete(*l):
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super(AnimatedPopup, self).dismiss()
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self.dispatch('on_deactivate')
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anim = Factory.Animation(opacity=0, d=.25)
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anim.bind(on_complete=on_complete)
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anim.start(self)
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class EventsDialog(AnimatedPopup):
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''' Abstract Popup that provides the following events
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.. events::
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`on_release`
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`on_press`
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'''
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__events__ = ('on_release', 'on_press')
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def __init__(self, **kwargs):
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super(EventsDialog, self).__init__(**kwargs)
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self._on_release = kwargs.get('on_release')
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def on_release(self, instance):
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pass
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def on_press(self, instance):
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pass
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def close(self):
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self._on_release = None
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self.dismiss()
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class SelectionDialog(EventsDialog):
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def add_widget(self, widget, index=0):
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if self.content:
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self.content.add_widget(widget, index)
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return
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super(SelectionDialog, self).add_widget(widget)
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class InfoBubble(Factory.Bubble):
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'''Bubble to be used to display short Help Information'''
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message = StringProperty(_('Nothing set !'))
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'''Message to be displayed; defaults to "nothing set"'''
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icon = StringProperty('')
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''' Icon to be displayed along with the message defaults to ''
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:attr:`icon` is a `StringProperty` defaults to `''`
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'''
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fs = BooleanProperty(False)
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''' Show Bubble in half screen mode
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:attr:`fs` is a `BooleanProperty` defaults to `False`
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'''
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modal = BooleanProperty(False)
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''' Allow bubble to be hidden on touch.
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:attr:`modal` is a `BooleanProperty` defauult to `False`.
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'''
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exit = BooleanProperty(False)
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'''Indicates whether to exit app after bubble is closed.
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:attr:`exit` is a `BooleanProperty` defaults to False.
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'''
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dim_background = BooleanProperty(False)
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''' Indicates Whether to draw a background on the windows behind the bubble.
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:attr:`dim` is a `BooleanProperty` defaults to `False`.
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'''
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def on_touch_down(self, touch):
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if self.modal:
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return True
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self.hide()
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if self.collide_point(*touch.pos):
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return True
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def show(self, pos, duration, width=None, modal=False, exit=False):
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'''Animate the bubble into position'''
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self.modal, self.exit = modal, exit
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if width:
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self.width = width
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if self.modal:
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from kivy.uix.modalview import ModalView
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self._modal_view = m = ModalView(background_color=[.5, .5, .5, .2])
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Window.add_widget(m)
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m.add_widget(self)
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else:
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Window.add_widget(self)
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# wait for the bubble to adjust it's size according to text then animate
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Clock.schedule_once(lambda dt: self._show(pos, duration))
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def _show(self, pos, duration):
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def on_stop(*l):
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if duration:
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Clock.schedule_once(self.hide, duration + .5)
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self.opacity = 0
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arrow_pos = self.arrow_pos
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if arrow_pos[0] in ('l', 'r'):
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pos = pos[0], pos[1] - (self.height/2)
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else:
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pos = pos[0] - (self.width/2), pos[1]
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self.limit_to = Window
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anim = Factory.Animation(opacity=1, pos=pos, d=.32)
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anim.bind(on_complete=on_stop)
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anim.cancel_all(self)
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anim.start(self)
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def hide(self, now=False):
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''' Auto fade out the Bubble
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'''
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def on_stop(*l):
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if self.modal:
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m = self._modal_view
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m.remove_widget(self)
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Window.remove_widget(m)
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Window.remove_widget(self)
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if self.exit:
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App.get_running_app().stop()
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import sys
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sys.exit()
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if now:
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return on_stop()
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anim = Factory.Animation(opacity=0, d=.25)
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anim.bind(on_complete=on_stop)
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anim.cancel_all(self)
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anim.start(self)
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