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contrib: rename some shell scripts to have ".sh" extension

The extension gives formatting hints to some editors. (especially if they support .editorconfig)
This commit is contained in:
SomberNight
2022-09-27 13:34:03 +00:00
parent f174b9164c
commit 1cecd2c6e8
11 changed files with 15 additions and 15 deletions

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@@ -33,14 +33,14 @@ similar system.
## Verifying reproducibility and comparing against official binary
Every user can verify that the official binary was created from the source code in this
Every user can verify that the official binary was created from the source code in this
repository.
1. Build your own binary as described above.
Make sure you don't build in `debug` mode,
instead use either of `release` or `release-unsigned`.
If you build in `release` mode, the apk will be signed, which requires a keystore
that you need to create manually (see source of `make_apk` for an example).
that you need to create manually (see source of `make_apk.sh` for an example).
2. Note that the binaries are not going to be byte-for-byte identical, as the official
release is signed by a keystore that only the project maintainers have.
You can use the `apkdiff.py` python script (written by the Signal developers) to compare
@@ -102,7 +102,7 @@ If you just follow the instructions above, you will build the apk
in debug mode. The most notable difference is that the apk will be
signed using a debug keystore. If you are planning to upload
what you build to e.g. the Play Store, you should create your own
keystore, back it up safely, and run `./contrib/make_apk release`.
keystore, back it up safely, and run `./contrib/make_apk.sh release`.
See e.g. [kivy wiki](https://github.com/kivy/kivy/wiki/Creating-a-Release-APK)
and [android dev docs](https://developer.android.com/studio/build/building-cmdline#sign_cmdline).